Sr. Usability Engineer
San Jose, CA
September 2015 – Present
- Designed and developed demo software used for showcasing in-display fingerprint sensor technology.
- Conducted user experience research related to gaming product lines including SmartBar and IronVeil.
- Completed usability studies evaluating macro activation on SmartBar that led directly to design changes.
- Designed interactions and evaluated use-cases for gaming products utilizing touch and biometrics.
- Completed usability studies on SmartBar keycap designs resulting in a publication at CHI PLAY 2016.
- Conducted user research on fingerprint sensor locations for IronVeil mice that was shared with partners.
- Designed and developed demo software used for showcasing multi-factor biometrics at CES 2017.
San Jose, CA
July 2012 – August 2015
- Designed, prototyped, and tested new user experiences related to biometrics and touch technologies.
- Assisted team members by programming mobile and web applications for ongoing research projects.
- Traveled to customers in order to present research findings and collaborate on products.
- Conducted company trainings on Android programming and the Synaptics Fingerprint API.
- Developed high-fidelity Android prototypes for fingerprint enrollment that ship with the official SDK.
- Provided source code of user experience demos to partners such as Amazon, HTC, LG, and Samsung.
- Submitted invention disclosures leading to four patent applications and four defensive publications.
- Designed and developed UX Suite for Android resulting in a publication at MobileHCI 2014.
- Assisted in implementing a global Synaptics Hackathon in 2012 and leader of the event since 2013.
- Winner of the 2014 Synaptics Corporate Award for planning and executing the global Hackathon.
- Redesigned the visitor sign-in experience, winning the "Most Useful" award at the 2013 Hackathon.
May 2011 – June 2012
- Developed high-fidelity prototypes for medical imaging products used in 90% of hospitals worldwide.
- Performed usability studies with subject-matter experts in digital and computed radiography.
- Redesigned the Image Suite user interface resulting in a 54% more efficient workflow for technicians.
- Redesigned the DirectView System Configuration menu and created a style guide for developers.
Rochester Institute of Technology
M.S., Human-Computer Interaction
GPA: 4.0 / 4.0
University of Rhode Island
B.A., Computer Science and Writing (Double Major)
GPA: 3.6 / 4.0
- Justin Mockler and Eric Faggin. 2016. SmartBar: Refining a Capacitive-Enabled Spacebar for Gamers. In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Extended Abstracts (CHI PLAY '16). ACM, New York, NY, USA, 221-227.
- Justin Mockler. 2014. UX Suite: A Touch Sensor Evaluation Platform. In Proceedings of the 16th International Conference on Human-Computer Interaction with Mobile Devices & Services (MobileHCI '14). ACM, New York, NY, USA, 631-636.
- Mohamed Sheik-Nainar, Eric Faggin, Justin Mockler, and Matt Camilleri. Press Hard and Move Gesture. U.S. Patent 9,652,069. Filed October 22, 2015 and issued May 16, 2017.
- Dan Odell, Justin Mockler, and Mohamed Sheik-Nainar. Multi-Function Keys Providing Additional Functions and Previews of Functions. U.S. Patent 9,575,568. Filed May 2, 2014 and issued February 21, 2017.
Tools: Adobe CC, Android Studio, Axure RP, Eclipse, Git, IntelliJ Idea, MS Office, Visual Studio, Xcode.
User Experience: Contextual Inquiry, Interaction Design, Prototyping, Statistics, User Testing, Visual Design.